Programme


A full programme can be downloaded from here as a pdf file.


Day 1 - Monday 26th June

Time

Session

Venue

08:30 - 09:00

Registration

EB 202/203
Executive Business Centre
Bournemouth University

09:00 - 09:15

Opening Ceremony

Chair: Dr. Feng Tian, Bournemouth University

Welcome Message: Professor Keith Phalp, Executive Dean, Faculty of Science & Technology, Bournemouth University

EB206
Executive Business Centre
Bournemouth University

09:15 - 10:15

Keynote Speech

Chair: Dr. Christos Gatzidis, Bournemouth University

Talk: Learning to Predict 3D Volume or Depth from a Single View
Dr. Gabriel Brostow, Reader in Computer Science, University College London, UK

EB206
Executive Business Centre
Bournemouth University

10:15 - 10:30

Tea Break

EB 202/203
Executive Business Centre
Bournemouth University

10:30 - 12:30

Paper Session 1

Chair: Professor Abdennour El Rhalibi

EB206
Executive Business Centre
Bournemouth University

10:30 - 10:50

Snow White is Missing: An Interactive Locative Story for Dementia Patients

Charlie Hargood, Ben Hicks, Fred Charles, Samuel Lynch and Wen Tang.

10:50 - 11:10

Key Lightweight Technologies of Web3D for Virtual Training in Metro Station Fire Evacuation

Fengting Yan, Jinyuan Jia and Kai Tang.

11:10 - 11:30

Affective Classification of Gaming Activities Coming from RPG Gaming Sessions

Fabrizio Balducci and Costantino Grana.

11:30 - 11:50

How can 3D Game Engines create Photo-Realistic Interactive Architectural Visualizations?

Joseph Ratcliffe and Alain Simons.

11:50 - 12:10

Application of Virtual Simulation Technology in Maintenance Training

Qiang Song, Jianda Zhang, Chunpeng Li and Zhaoqi.

12:10 - 12:30

Game-based Crisis Simulation and Generation Framework: Design and Implemenation Structure

Pisit Praiwattana and Abdennour El Rhalibi.

12:30 - 13:30

Lunch

EB 202/203
Executive Business Centre
Bournemouth University

13:30 - 14:30

Keynote Speech

Chair: Dr. Carlo Harvey, Bournemouth University

Talk: Hybrid Learning Powered by Play
Dr. Sylvester Arnab, Reader in Game Science, Distruptive Media Learning Lab (DMLL), Coventry University, UK

EB206
Executive Business Centre
Bournemouth University

14:40 - 15:30

Paper Session 2

Chair: Dr. Carlo Harvey, Bournemouth University

EB206
Executive Business Centre
Bournemouth University

14:30 - 14:50

Exploring the Shape of Digital Textbook for the Classroom in the Mobile Age

Jeong Yong Ahn and Kyung-Soo Han.

14:50 - 15:10

Mobility and Edutainment in ESL Learning via Podcasting

Galina G Artyushina, Olga A. Sheypak and Roman S. Golov.

15:10 - 15:30

A Measure of Strudent Engagement for Serious Games and IoT

John Henry, Stephen Tang, Martin Hanneghan and Chris Carter.

15:30 - 15:50

Tea Break

EB 202/203
Executive Business Centre
Bournemouth University

15:50 - 17:30

Paper Session 3

Chair: Dr. Charlie Hargood

EB206
Executive Business Centre
Bournemouth University

15:50 - 16:10

Tenochtitlan - An Interactive Virtual reality Environment that Encourages Museum Exhibit Engagement

Sebastian Garcia Cardona, Feng Tian and Simant Prakoonwit.

16:10 - 16:30

A Human Body Contour Extraction Method based on the Elliptical Model

Li Wang, Wen Tang, Tao Wan, Yao Zhu and Tong Wu.

16:30 - 16:50

Lightweight Web3D Visualization Framework using Dijkstra-Based Mesh Segmentation

Wen Zhou and Jinyuan Jia.

16:50 - 17:10

Game-enhanced and Process-based eLearning Framework

Rawad Hammond.

17:10 - 17:30

A Study into Autonomour Scanning for 3D Model Construction

Darryl O'hare, William Hurst, David Tully and Abdennour El Rhalibi.


Conference Dinner

Time: 19:00

Venue: Carlton Hotel, Bournemouth


Day 2 - Tuesday 27th June

Time

Session

Venue

09:00 - 10:40

Paper Session 1

Chair: Dr. Feng Tian, Bournemouth University

EB206
Executive Business Centre
Bournemouth University

09:00 - 09:20

What's wrong with the feedback?

Alain Simons, Karsten Pederson, Jose Fonseca and Simant Prakoonwit.

09:20 - 09:40

Research on Multidisciplinary Integration in Game Art Higher Education

Chenyan Cui.

09:40 - 10:00

Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition

Denis Savosin, Simant Prakoonwit, Feng Tian.

10:00 - 10:20

Dynamic Gesture Recognition based on Edge Feature Enhancement using Sobel Operator

Mingmin Zhang, Bing Wang, Hui Zhang, Shengle Zhou, Rongfei Liu, Chongyang Deng, Zhiegeng Pan and Hongwei Dong.

10:20 - 10:40

A Collaborative Aesthetic-driven Virtual Fitness Game

Lizhen Han, Mingmin Zhang, Feng Tian, Zhigeng Pan.

10:40 - 10:55

Tea Break

EB 202/203
Executive Business Centre
Bournemouth University

10:55 - 12:35

Paper Session 2

Chair: Dr. Fred Charles

EB206
Executive Business Centre
Bournemouth University

10:55 - 11:15

An Improved Augmented Reality Registration Method Based on Visual SLAM

Qing Gao, Tao Wan, Wen Tang, Long Chen and Kai Zhang.

11:15 - 11:35

Web3D Learning Platform of Furniture Layout Based on Case-based Reasoning and Distance Field

Peihua Song, Youyi Zheng and Jinyuan Jia.

11:35 - 11:55

The Gamification of Cybersecurity Training

Natalie Coull, Ian Ferguson and Iain Donald.

11:55 - 12:15

Spherical Hybrid Curvature Images of 3D Shapes and Its Applications

Yuankui Ma, Shusheng Zhang and Xiaoliang Bai.

12:15 - 12:35

Evaluating the use of the Unity Engine for Developing 2D Mobile Games in Consideration of Start-up/Student Developers

Jack Brett and Alain Simons.

12:35 - 13:30

Lunch

EB 202/203
Executive Business Centre
Bournemouth University

13:30 - 14:30

Keynote Speech

Chair: Professor Wen Tang

Talk: Using Games to Explore Futures
Prof. Paul Coulton, Professor of Speculative and Game Design, Lancaster University, UK

EB206
Executive Business Centre
Bournemouth University

14:30 - 16:30

Paper Session 3

Chair: Professor Wen Tang

EB206
Executive Business Centre
Bournemouth University

14:30 - 14:50

Towards Using an Augmented Reality Mobile Assistant for Improving Driving Skills

Gheorghe Daniel Voinea, Cristian Postelnicu and Mihai Duguleana.

14:50 - 15:10

3D Point Cloud Classification Based on Discrete Conditional Random Field

Xinying Liu, Hongjun Li, Weiliang Meng, Shiming Xiang and Xiaopeng Zhang.

15:10 - 15:30

An Investigation into Usability and First Time User Experiences within Mobile Gaming Context

Lawrence Barnett, Christos Gatzidis and Carlo Harvey.

15:30 - 15:50

GPGPU-based Painterly Rendering for Mobile Environment

Seulbeom Kim, Dongwann Kang and Kyunghyun Yoon.

15:50 - 16:10

'I've never really been interested in history but...': Young Peoples' views of online historical archives

Holly Crossen-White and Angela Turner-Wilson.

16:10 - 16:30

Generating Stained Glass Animation

Dongwann Kang, Doan Quang Vu and Kyunghyun Yoon.